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AI Insights · Timothy · April 2024

Top 5 Horror Games Performance on Unified Platform in Africa, Q1 2024

In Q1 2024, the top 5 horror games in Africa showed varied performance in weekly downloads, revenue, and active users, according to data from Sensor Tower.

Top 5 Horror Games Performance on Unified Platform in Africa, Q1 2024

In the first quarter of 2024, the top 5 horror games on a unified platform in Africa exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:

Mystery Matters from Playrix demonstrated robust growth in weekly revenue, peaking at approximately $2.2K in late February. Weekly downloads saw a significant spike, reaching 6.8K in the week of January 29, before stabilizing around 2.6K to 3.4K towards the end of March. The game also experienced an increase in weekly active users, with numbers rising from 8.4K at the start of January to around 9.8K by the end of March.

Dead by Daylight Mobile, published by Behaviour Interactive Inc., saw its weekly revenue climb steadily, hitting a high of $1.3K in the last week of March. Weekly downloads surged dramatically, particularly in March, peaking at 5.5K in the week of March 18. Weekly active users also rose consistently, starting from 30.4K in early January and reaching 39.5K by mid-March.

Poppy Playtime Chapter 1 by Mob Entertainment, Inc. had a more modest performance. Weekly revenue fluctuated, with a high of $343 in early February. Downloads remained relatively low throughout the quarter, with a peak of 168 in the first week of January. Active users saw a gradual decline from 288 at the beginning of January to 154 by the end of March.

Identity V from NetEase Games experienced varied weekly revenue, peaking at $460 in early February. The game saw a steady increase in downloads, culminating at 991 in mid-March. Weekly active users remained relatively stable, starting from 10.6K in January and reaching a peak of 13.1K in mid-March.

Lastly, Myths of Moonrise from STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED showed consistent weekly revenue, with a peak of $377 in early January. Downloads saw a significant increase, particularly in February, reaching 1.3K in the week of February 12. Active users remained stable, fluctuating around 2.7K to 3.3K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024